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How many copies did Code.Breaker() sell?

Estimated copies sold
≈ 74–121
$204–$550 after Steam's cut $370–$846 before Steam's cut
from 3 reviews (3 user reviews)
Only 3 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Code.Breaker() and predicted how it would do from its 8 similar games. Every figure here, including Code.Breaker()'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–75k
best case 572k (The Red Strings Club)
Games like Code.Breaker()

A typical game among these

≈ 6k–75k copies

≈ $22k–$576k after Steam's cut

from ~276 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: The Red Strings Club at ≈ 435k–708k copies, ≈ $1.8M–$4.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 31 reviews in their first month; the range was 7 to 1k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Cyberpunk (6 of 8) and Visual Novel (5 of 8).
The winners
Winners here lead with Cyberpunk + Story Rich, priced around $15.
When they shipped
The similar games span 2016 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Minds Beneath Us
2024
Est. copies
≈ 159k–259k
23x vs typical
SteamSpy 200k–500k
Est. revenue
$876k–$2.4M after Steam's cut $1.6M–$3.6M before Steam's cut
$19.99
6k reviews
Overwhelmingly Positive
CinematicAtmospheric
The Red Strings Club
2018
Est. copies
≈ 435k–708k
52x vs typical
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$14.99
14k reviews
Very Positive
CyberpunkPixel Graphics
Security Hole
2016
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$15k–$41k after Steam's cut $28k–$63k before Steam's cut
$9.99
133 reviews
Very Positive
IndieCyberpunk
The HeartBeat
2020
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
$777–$2k after Steam's cut $1k–$3k before Steam's cut
$0.99
115 reviews
Very Positive
CyberpunkText-Based
Essays on Empathy
2021
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before Steam's cut
$12.99
209 reviews
Mostly Positive
CasualRPG
Minotaur
2019
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$41k–$109k after Steam's cut $74k–$168k before Steam's cut
$14.99
342 reviews
Very Positive
AdventureIndie
MECHANICA: A Ballad of the Rabbit and Mercury
2021
Est. copies
≈ 23k–37k
3.3x vs typical
SteamSpy 50k–100k
Est. revenue
$124k–$334k after Steam's cut $226k–$514k before Steam's cut
$19.99
911 reviews
Overwhelmingly Positive
Sexual ContentNudity
Eve Williams And The Secret Of The Trunk
2024
Est. copies
≈ 570–927
SteamSpy under 20k
Est. revenue
$1k–$4k after Steam's cut $3k–$6k before Steam's cut
$8.99
23 reviews
Positive
AdventurePoint & Click

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