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wishvane

How many copies did Security Hole sell?

Estimated copies sold
≈ 5k–9k
$15k–$39k after Steam's cut $27k–$60k before the cut
from 133 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Security Hole out and predicted the genre from its 8 similar games. Every figure here, including Security Hole's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 67k–341k
best case 1.6M (Hacknet)
The Hacking genre

7 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 67k–341k copies
≈ $388k–$2.0M after Steam's cut
from ~2k reviews
Best case
≈ 1.2M–2.0M copies
Hacknet · ≈ $3.3M–$8.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Hacking (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10.
The era
The games you compared span 2006 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Operation: Tango
2021
Est. copies
≈ 217k–353k
4.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
$19.99
9k reviews
Very Positive
Online Co-OpPuzzle
hackmud
2016
Est. copies
≈ 34k–55k
SteamSpy 20k–50k
Est. revenue
$176k–$473k after Steam's cut $320k–$728k before the cut
$18.99
843 reviews
Mostly Positive
HackingProgramming
EXAPUNKS
2018
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$314k–$845k after Steam's cut $572k–$1.3M before the cut
$19.99
2k reviews
Very Positive
ProgrammingPuzzle
Hacker Evolution
2010
Est. copies
≈ 55k–89k
SteamSpy 100k–200k
Est. revenue
$75k–$201k after Steam's cut $136k–$310k before the cut
$4.99
1k reviews
Mixed
SimulationHacking
Hacknet
2015
Est. copies
≈ 1.2M–2.0M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$3.3M–$8.9M after Steam's cut $6.0M–$13.7M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Quadrilateral Cowboy
2016
Est. copies
≈ 40k–66k
SteamSpy 200k–500k
Est. revenue
$222k–$597k after Steam's cut $403k–$918k before the cut
$19.99
1k reviews
Very Positive
HackingAdventure
Cyber Manhunt
2021
Est. copies
≈ 387k–628k
7.2x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$9.99
16k reviews
Very Positive
Uplink
2006
Est. copies
≈ 126k–205k
SteamSpy 500k–1M
Est. revenue
$415k–$1.1M after Steam's cut $755k–$1.7M before the cut
$11.99
2k reviews
Very Positive
HackingIndie

Sizing up your own game? See what its genre can realistically do before you build it.