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How many copies did hackmud sell?

Estimated copies sold
≈ 35k–57k
$184k–$494k after Steam's cut $334k–$760k before Steam's cut
from 846 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid hackmud and predicted how it would do from its 8 similar games. Every figure here, including hackmud's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 67k–251k
best case 1.7M (Hacknet)
Games like hackmud

A typical game among these

≈ 67k–251k copies

≈ $540k–$1.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Hacknet at ≈ 1.3M–2.1M copies, ≈ $3.5M–$9.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 252 reviews in their first month; the range was 104 to 282.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and Hacking (7 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hacknet
2015
Est. copies
≈ 1.3M–2.1M
8.7x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before Steam's cut
$9.99
26k reviews
Very Positive
HackingSimulation
Anonymous Hacker Simulator
2024
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$108k–$290k after Steam's cut $196k–$447k before Steam's cut
$19.99
792 reviews
Very Positive
SimulationHacking
Grey Hack
2017
Est. copies
≈ 65k–105k
SteamSpy 100k–200k
Est. revenue
$355k–$955k after Steam's cut $646k–$1.5M before Steam's cut
$19.99
2k reviews
Very Positive
HackingSimulation
EXAPUNKS
2018
Est. copies
≈ 58k–94k
SteamSpy 200k–500k
Est. revenue
$318k–$854k after Steam's cut $577k–$1.3M before Steam's cut
$19.99
2k reviews
Very Positive
ProgrammingPuzzle
TIS-100
2015
Est. copies
≈ 201k–326k
SteamSpy 200k–500k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before Steam's cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
Hacker Simulator
2021
Est. copies
≈ 32k–52k
SteamSpy 200k–500k
Est. revenue
$218k–$587k after Steam's cut $397k–$902k before Steam's cut
$24.99
1k reviews
Mostly Positive
HackingSimulation
Turing Complete
2021
Est. copies
≈ 144k–233k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$789k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$19.99
6k reviews
Overwhelmingly Positive
ProgrammingLogic
SHENZHEN I/O
2016
Est. copies
≈ 189k–306k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$777k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation

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