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wishvane

How many copies did hackmud sell?

Estimated copies sold
≈ 34k–55k
$176k–$473k after Steam's cut $320k–$728k before the cut
from 843 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left hackmud out and predicted the genre from its 8 similar games. Every figure here, including hackmud's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 67k–239k
best case 1.6M (Hacknet)

7 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 67k–239k copies
≈ $535k–$1.4M after Steam's cut
from ~3k reviews
Best case
≈ 1.2M–2.0M copies
Hacknet · ≈ $3.3M–$8.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Hacking (7 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Hacknet
2015
Est. copies
≈ 1.2M–2.0M
8.7x vs typical
SteamSpy 2M–5M
Est. revenue
$3.3M–$8.9M after Steam's cut $6.0M–$13.7M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Anonymous Hacker Simulator
2024
Est. copies
≈ 18k–30k
SteamSpy 20k–50k
Est. revenue
$101k–$271k after Steam's cut $183k–$417k before the cut
$19.99
764 reviews
Very Positive
SimulationHacking
Grey Hack
2017
Est. copies
≈ 64k–103k
SteamSpy 100k–200k
Est. revenue
$349k–$939k after Steam's cut $635k–$1.4M before the cut
$19.99
2k reviews
Very Positive
HackingSimulation
EXAPUNKS
2018
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$314k–$845k after Steam's cut $572k–$1.3M before the cut
$19.99
2k reviews
Very Positive
ProgrammingPuzzle
TIS-100
2015
Est. copies
≈ 190k–308k
SteamSpy 200k–500k
Est. revenue
$365k–$980k after Steam's cut $663k–$1.5M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
Hacker Simulator
2021
Est. copies
≈ 31k–51k
SteamSpy 200k–500k
Est. revenue
$216k–$581k after Steam's cut $393k–$895k before the cut
$24.99
1k reviews
Mostly Positive
HackingSimulation
Turing Complete
2021
Est. copies
≈ 134k–218k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$736k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$19.99
5k reviews
Overwhelmingly Positive
ProgrammingLogic
SHENZHEN I/O
2016
Est. copies
≈ 180k–292k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$741k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$14.99
4k reviews
Very Positive
ProgrammingAutomation

Sizing up your own game? See what its genre can realistically do before you build it.