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How many copies did Bandle Tale: A League of Legends Story sell?

Estimated copies sold
≈ 36k–58k
$246k–$662k after Steam's cut $448k–$1.0M before Steam's cut
from 1k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Bandle Tale: A League of Legends Story and predicted how it would do from its 8 similar games. Every figure here, including Bandle Tale: A League of Legends Story's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 18k–48k
best case 57.1M (Stardew Valley)
Games like Bandle Tale: A League of Legends Story

A typical game among these

≈ 18k–48k copies

≈ $65k–$339k after Steam's cut

from ~887 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Stardew Valley at ≈ 43.5M–70.7M copies, ≈ $179.4M–$482.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 252 reviews in their first month; the range was 74 to 2k.
The genre you'd be entering
These games
The similar games share Farming Sim (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $22. The breakout hits carry Multiplayer + Life Sim + RPG; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2024, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stardew Valley
2016
Est. copies
≈ 43.5M–70.7M
1180x vs typical
SteamSpy 20M–50M
Est. revenue
$179.4M–$482.4M after Steam's cut $326.2M–$742.1M before Steam's cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
50x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
Everafter Falls
2024
Est. copies
≈ 18k–30k
SteamSpy under 20k
Est. revenue
$101k–$271k after Steam's cut $183k–$417k before Steam's cut
$19.99
739 reviews
Very Positive
Russian Village Simulator
2023
Est. copies
≈ 26k–42k
SteamSpy 20k–50k
Est. revenue
$211k–$569k after Steam's cut $385k–$875k before Steam's cut
$29.99
1k reviews
Very Positive
SimulationLife Sim
Dog Brew
2024
Est. copies
≈ 40k–65k
1.8x vs typical
SteamSpy 50k–100k
Est. revenue
$39k–$104k after Steam's cut $70k–$160k before Steam's cut
$3.50
2k reviews
Overwhelmingly Positive
Another Farm Roguelike
2022
Est. copies
≈ 12k–19k
SteamSpy 50k–100k
Est. revenue
$10k–$26k after Steam's cut $18k–$40k before Steam's cut
$2.99
473 reviews
Very Positive
StrategyFarming Sim
Cozy Keep: Farm, Craft, Manage
2024
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$34k–$91k after Steam's cut $62k–$140k before Steam's cut
$14.99
332 reviews
Very Positive
Early AccessShop Keeper
No Place Like Home
2022
Est. copies
≈ 102k–166k
4.6x vs typical
SteamSpy 100k–200k
Est. revenue
$561k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$19.99
4k reviews
Mostly Positive
Farming SimCrafting

Sizing up your own game? See how many copies games in its genre usually sell before you build it.