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How many copies did Toy Tactics sell?

Estimated copies sold
≈ 4k–6k
$27k–$73k after Steam's cut $49k–$112k before the cut
from 164 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Toy Tactics out and predicted the genre from its 8 similar games. Every figure here, including Toy Tactics's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 357k–2.6M
best case 52.4M (War Thunder)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 357k–2.6M copies
≈ $1.9M–$10.2M after Steam's cut
from ~20k reviews
Best case
≈ 40.0M–64.9M copies
War Thunder
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and War (4 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Real-Time with PauseResource Management

Sizing up your own game? See what its genre can realistically do before you build it.