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How many copies did Toy Tactics sell?

Estimated copies sold
≈ 4k–7k
$28k–$76k after Steam's cut $51k–$117k before Steam's cut
from 166 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Toy Tactics and predicted how it would do from its 8 similar games. Every figure here, including Toy Tactics's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 378k–2.6M
best case 65.2M (War Thunder)
Games like Toy Tactics

A typical game among these

≈ 378k–2.6M copies

≈ $2.0M–$10.2M after Steam's cut

from ~20k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: War Thunder at ≈ 49.7M–80.7M copies.

What their first month looked like
About half the games that made it here had over 13k reviews in their first month; the range was 2k to 55k.
The genre you'd be entering
These games
The similar games share Simulation (8 of 8) and War (4 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat.
When they shipped
The similar games span 2013 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Shieldwall
2023
Est. copies
≈ 186k–301k
SteamSpy 200k–500k
Est. revenue
$918k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$17.99
7k reviews
Very Positive
ActionSimulation
We Who Are About To Die
2022
Est. copies
≈ 207k–337k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$21.99
8k reviews
Very Positive
Early AccessIndie
War Thunder
2013
Est. copies
≈ 49.7M–80.7M
39x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
786k reviews
Mostly Positive
Free to PlaySimulation
Besiege
2020
Est. copies
≈ 1.3M–2.1M
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.6M before Steam's cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.2M
7.7x vs typical
SteamSpy 2M–5M
Est. revenue
$21.0M–$56.6M after Steam's cut $38.3M–$87.1M before Steam's cut
$19.99
154k reviews
Overwhelmingly Positive
SandboxSimulation
UBOAT
2024
Est. copies
≈ 678k–1.1M
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.0M after Steam's cut $10.2M–$23.1M before Steam's cut
$29.99
27k reviews
Very Positive
SimulationWorld War II
Soccer Online: Ball 3D
2017
Est. copies
≈ 368k–597k
SteamSpy 1M–2M
Est. revenue
$100k–$269k after Steam's cut $182k–$414k before Steam's cut
$0.99
11k reviews
Very Positive
SportsFootball (Soccer)
Diplomacy is Not an Option
2024
Est. copies
≈ 315k–512k
SteamSpy 200k–500k
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.7M before Steam's cut
$29.99
13k reviews
Very Positive
Real-Time with PauseResource Management

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