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How many copies did Promenade sell?

Estimated copies sold
≈ 23k–37k
$124k–$334k after Steam's cut $226k–$514k before Steam's cut
from 912 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Promenade and predicted how it would do from its 8 similar games. Every figure here, including Promenade's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–111k
best case 2.4M (A Hat in Time)
Games like Promenade

A typical game among these

≈ 6k–111k copies

≈ $34k–$1.4M after Steam's cut

from ~400 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: A Hat in Time at ≈ 1.8M–3.0M copies, ≈ $15.2M–$40.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 97 reviews in their first month; the range was 30 to 510.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Collectathon (8 of 8) and Exploration (6 of 8).
The winners
Winners here lead with 3D Platformer + Collectathon, priced around $30.
When they shipped
The similar games span 2017 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
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13x vs typical
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A Hat in Time
2017
Est. copies
≈ 1.8M–3.0M
134x vs typical
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