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How many copies did Deadnaut: Signal Lost sell?

Estimated copies sold
≈ 2k–4k
$9k–$25k after Steam's cut $17k–$39k before the cut
from 95 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Deadnaut: Signal Lost out and predicted the genre from its 8 similar games. Every figure here, including Deadnaut: Signal Lost's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–29k
best case 27k (Mainframe Defenders)

None of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 8k–29k copies
≈ $23k–$88k after Steam's cut
from ~361 reviews
Best case
≈ 21k–34k copies
Mainframe Defenders · ≈ $34k–$92k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (6 of 8) and Exploration (5 of 8).
The winners
Winners here lead with Exploration + Tactical RPG, priced around $6.
The era
The games you compared span 2014 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
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SteamSpy 50k–100k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
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RPGStrategy
Mainframe Defenders
2020
Est. copies
≈ 21k–34k
2.2x vs typical
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$34k–$92k after Steam's cut $62k–$141k before the cut
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ExplorationTactical RPG
Hyper Dungeon Crawler
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too small to compare
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Traditional RoguelikeTurn-Based Tactics
Right and Down
2022
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$15k–$41k after Steam's cut $27k–$62k before the cut
$9.99
229 reviews
Mostly Positive
无限次元
2021
Est. copies
≈ 471–766
too small to compare
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$128–$345 after Steam's cut $233–$531 before the cut
$0.99
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RPGCasual
Nova-111
2015
Est. copies
≈ 8k–14k
SteamSpy 20k–50k
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$12k–$31k after Steam's cut $21k–$48k before the cut
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SingleplayerSci-fi
Quest of Dungeons
2014
Est. copies
≈ 38k–62k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$52k–$141k after Steam's cut $95k–$217k before the cut
$4.99
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Traditional RoguelikeTurn-Based Tactics
HyperRogue
2015
Est. copies
≈ 23k–37k
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$63k–$169k after Steam's cut $114k–$259k before the cut
$9.99
492 reviews
Very Positive
Traditional RoguelikePsychedelic

Sizing up your own game? See what its genre can realistically do before you build it.