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wishvane

How many copies did Quest of Dungeons sell?

Estimated copies sold
≈ 38k–62k
$52k–$141k after Steam's cut $95k–$217k before the cut
from 734 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Quest of Dungeons out and predicted the genre from its 8 similar games. Every figure here, including Quest of Dungeons's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–67k
best case 157k (Low Magic Age)

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 7k–67k copies
≈ $30k–$472k after Steam's cut
from ~356 reviews
Best case
≈ 120k–195k copies
Low Magic Age · ≈ $494k–$1.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (7 of 8) and Turn-Based Tactics (7 of 8).
The winners
Winners here lead with Dungeons & Dragons + Turn-Based Combat, priced around $15.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Right and Down
2022
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$15k–$41k after Steam's cut $27k–$62k before the cut
$9.99
229 reviews
Mostly Positive
Low Magic Age
2017
Est. copies
≈ 120k–195k
9.8x vs typical
SteamSpy 200k–500k
Est. revenue
$494k–$1.3M after Steam's cut $899k–$2.0M before the cut
$14.99
3k reviews
Very Positive
Early AccessDungeons & Dragons
Cogmind
2017
Est. copies
≈ 68k–111k
5.6x vs typical
SteamSpy 50k–100k
Est. revenue
$468k–$1.3M after Steam's cut $851k–$1.9M before the cut
$24.99
2k reviews
Overwhelmingly Positive
Early AccessTraditional Roguelike
Tangledeep
2018
Est. copies
≈ 45k–73k
4.2x vs typical
SteamSpy 20k–50k
Est. revenue
$185k–$498k after Steam's cut $337k–$767k before the cut
$14.99
1k reviews
Very Positive
Traditional RoguelikeTurn-Based Tactics
Nova-111
2015
Est. copies
≈ 8k–14k
SteamSpy 20k–50k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before the cut
$4.99
181 reviews
Mostly Positive
SingleplayerSci-fi
Rogue Fable IV
2024
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$18k–$49k after Steam's cut $33k–$76k before the cut
$11.99
231 reviews
Very Positive
Early AccessRogue-like
Terra Randoma
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$16k–$44k after Steam's cut $30k–$68k before the cut
$14.99
166 reviews
Very Positive
Turn-BasedOpen World
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island
2024
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$127k–$341k after Steam's cut $230k–$524k before the cut
$39.99
480 reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.