Sign in
wishvane

How many copies did Quest of Dungeons sell?

Estimated copies sold
≈ 41k–67k
$57k–$152k after Steam's cut $103k–$234k before Steam's cut
from 737 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Quest of Dungeons and predicted how it would do from its 8 similar games. Every figure here, including Quest of Dungeons's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 8k–67k
best case 159k (Low Magic Age)
Games like Quest of Dungeons

A typical game among these

≈ 8k–67k copies

≈ $31k–$479k after Steam's cut

from ~381 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Low Magic Age at ≈ 121k–197k copies, ≈ $500k–$1.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 116 reviews in their first month; the range was 45 to 140.
The genre you'd be entering
These games
The similar games share Dungeon Crawler (7 of 8) and Turn-Based Tactics (7 of 8).
The winners
Winners here lead with Dungeons & Dragons + Turn-Based Combat, priced around $15.
When they shipped
The similar games span 2015 to 2024, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Right and Down
2022
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before Steam's cut
$9.99
233 reviews
Mostly Positive
Low Magic Age
2017
Est. copies
≈ 121k–197k
9.3x vs typical
SteamSpy 200k–500k
Est. revenue
$500k–$1.3M after Steam's cut $910k–$2.1M before Steam's cut
$14.99
4k reviews
Very Positive
Early AccessDungeons & Dragons
Cogmind
2017
Est. copies
≈ 70k–113k
5.3x vs typical
SteamSpy 50k–100k
Est. revenue
$479k–$1.3M after Steam's cut $870k–$2.0M before Steam's cut
$24.99
2k reviews
Overwhelmingly Positive
Early AccessTraditional Roguelike
Tangledeep
2018
Est. copies
≈ 45k–74k
3.9x vs typical
SteamSpy 20k–50k
Est. revenue
$187k–$502k after Steam's cut $339k–$772k before Steam's cut
$14.99
1k reviews
Very Positive
Traditional RoguelikeTurn-Based Tactics
Nova-111
2015
Est. copies
≈ 9k–15k
SteamSpy 20k–50k
Est. revenue
$12k–$33k after Steam's cut $22k–$51k before Steam's cut
$4.99
183 reviews
Mostly Positive
SingleplayerSci-fi
Rogue Fable IV
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$20k–$53k after Steam's cut $36k–$82k before Steam's cut
$11.99
243 reviews
Very Positive
Early AccessRogue-like
Terra Randoma
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$17k–$46k after Steam's cut $31k–$71k before Steam's cut
$14.99
167 reviews
Very Positive
Turn-BasedOpen World
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island
2024
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$141k–$380k after Steam's cut $257k–$584k before Steam's cut
$39.99
518 reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.