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How many copies did Terra Randoma sell?

Estimated copies sold
≈ 4k–7k
$17k–$46k after Steam's cut $31k–$71k before Steam's cut
from 167 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Terra Randoma and predicted how it would do from its 8 similar games. Every figure here, including Terra Randoma's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 21k–64k
best case 415k (Caves of Qud)
Games like Terra Randoma

A typical game among these

≈ 21k–64k copies

≈ $108k–$220k after Steam's cut

from ~773 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Caves of Qud at ≈ 316k–514k copies, ≈ $2.6M–$7.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 201 reviews in their first month; the range was 5 to 9k.
The genre you'd be entering
These games
The similar games share Traditional Roguelike (8 of 8) and Open World (6 of 8).
The winners
Winners here lead with Procedural Generation + Turn-Based, priced around $18. The breakout hits carry Procedural Generation + Turn-Based + Turn-Based Combat; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Caves of Qud
2024
Est. copies
≈ 316k–514k
17x vs typical
SteamSpy 200k–500k
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before Steam's cut
$29.99
13k reviews
Overwhelmingly Positive
Procedural GenerationTurn-Based Combat
The Doors of Trithius
2021
Est. copies
≈ 25k–40k
SteamSpy under 20k
Est. revenue
$102k–$275k after Steam's cut $186k–$423k before Steam's cut
$14.99
1k reviews
Very Positive
SimulationTraditional Roguelike
UnReal World
2016
Est. copies
≈ 58k–94k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$230k–$618k after Steam's cut $418k–$950k before Steam's cut
$14.50
1k reviews
Very Positive
Open WorldSurvival
Wayward
2016
Est. copies
≈ 57k–92k
1.8x vs typical
SteamSpy 50k–100k
Est. revenue
$125k–$336k after Steam's cut $227k–$517k before Steam's cut
$7.99
1k reviews
Very Positive
SurvivalOpen World Survival Craft
HyperRogue
2015
Est. copies
≈ 24k–39k
SteamSpy 100k–200k
Est. revenue
$67k–$179k after Steam's cut $121k–$276k before Steam's cut
$9.99
497 reviews
Very Positive
Traditional RoguelikePsychedelic
Rogue Empire: Dungeon Crawler RPG
2019
Est. copies
≈ 11k–19k
SteamSpy 50k–100k
Est. revenue
$47k–$127k after Steam's cut $86k–$195k before Steam's cut
$14.99
397 reviews
Very Positive
Traditional RoguelikeRogue-like
Tales of Maj'Eyal
2013
Est. copies
≈ 471k–766k
9.6x vs typical
SteamSpy 50k–100k
Est. revenue
$906k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$6.99
7k reviews
Very Positive
Traditional RoguelikeRogue-like
Soulash
2022
Est. copies
≈ 14k–22k
SteamSpy 20k–50k
Est. revenue
$56k–$150k after Steam's cut $101k–$231k before Steam's cut
$14.99
546 reviews
Mostly Positive
RPGTraditional Roguelike

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