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How many copies did Warhammer Age of Sigmar: Realms of Ruin sell?

Estimated copies sold
≈ 75k–122k
$1.2M–$3.3M after Steam's cut $2.2M–$5.1M before the cut
from 3k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Warhammer Age of Sigmar: Realms of Ruin out and predicted the genre from its 8 similar games. Every figure here, including Warhammer Age of Sigmar: Realms of Ruin's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 512k–985k
best case 3.1M (Age of Empires IV: Anniversary Edition)
The RTS genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 512k–985k copies
≈ $3.8M–$6.0M after Steam's cut
from ~19k reviews
Best case
≈ 2.3M–3.8M copies
Age of Empires IV: Anniversary Edition · ≈ $25.8M–$69.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on RTS (5 of 8) and Tactical (4 of 8).
The winners
Winners here lead with RTS + Base-Building, priced around $40. The breakout hits carry Base-Building + War + Singleplayer; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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