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How many copies did Warhammer Age of Sigmar: Realms of Ruin sell?

Estimated copies sold
≈ 78k–127k
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before Steam's cut
from 3k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Warhammer Age of Sigmar: Realms of Ruin and predicted how it would do from its 8 similar games. Every figure here, including Warhammer Age of Sigmar: Realms of Ruin's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 540k–1.0M
best case 3.1M (Age of Empires IV: Anniversary Edition)
Games like Warhammer Age of Sigmar: Realms of Ruin

A typical game among these

≈ 540k–1.0M copies

≈ $4.0M–$6.3M after Steam's cut

from ~20k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Age of Empires IV: Anniversary Edition at ≈ 2.4M–3.9M copies, ≈ $26.1M–$70.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 12k reviews in their first month; the range was 7k to 19k.
The genre you'd be entering
These games
The similar games share RTS (5 of 8) and Tactical (4 of 8).
The winners
Winners here lead with RTS + Base-Building, priced around $40. The breakout hits carry Base-Building + War + Singleplayer; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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