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wishvane

How many copies did Mysterious House sell?

Estimated copies sold
≈ 670–1k
$920–$2k after Steam's cut $2k–$4k before the cut
from 27 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mysterious House out and predicted the genre from its 8 similar games. Every figure here, including Mysterious House's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 29k–350k
best case 1.4M (Your Only Move Is HUSTLE)

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 29k–350k copies
≈ $140k–$1.2M after Steam's cut
from ~910 reviews
Best case
≈ 1.1M–1.7M copies
Your Only Move Is HUSTLE · ≈ $1.4M–$3.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Turn-Based Tactics (5 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with 2D Fighter + Turn-Based Strategy, priced around $5.
The era
The games you compared span 2014 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Brain Break
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Est. copies
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SteamSpy 20k–50k
Est. revenue
$7k–$18k after Steam's cut $12k–$27k before the cut
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Your Only Move Is HUSTLE
2023
Est. copies
≈ 1.1M–1.7M
48x vs typical
SteamSpy 1M–2M
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2D FighterTurn-Based Strategy
Slayaway Camp
2016
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Home Behind
2016
Est. copies
≈ 245k–399k
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$5.99
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AdventureRPG
Toodee and Topdee
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ControllerPuzzle
Monster Sanctuary
2020
Est. copies
≈ 332k–539k
14x vs typical
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Est. copies
≈ 22k–36k
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RPGIndie

Sizing up your own game? See what its genre can realistically do before you build it.