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wishvane

How many copies did World of Haiku sell?

Estimated copies sold
≈ 4k–6k
from 146 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left World of Haiku out and predicted the genre from its 8 similar games. Every figure here, including World of Haiku's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–40k
best case 1.6M (Hacknet)
The Hacking genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2k–40k copies
≈ $6k–$105k after Steam's cut
from ~133 reviews
Best case
≈ 1.2M–2.0M copies
Hacknet · ≈ $3.3M–$8.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Hacking (8 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10. The breakout hits carry Great Soundtrack + Story Rich + Choices Matter; a typical game here doesn't.
The era
The games you compared span 2010 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Security Hole
2016
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$15k–$39k after Steam's cut $27k–$60k before the cut
$9.99
133 reviews
Very Positive
IndieCyberpunk
beVaiR
2021
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$29.99
5 reviews
5 user reviews
StrategyCyberpunk
Grey Hack
2017
Est. copies
≈ 64k–103k
14x vs typical
SteamSpy 100k–200k
Est. revenue
$349k–$939k after Steam's cut $635k–$1.4M before the cut
$19.99
2k reviews
Very Positive
HackingSimulation
Yolo Space Hacker
2020
Est. copies
≈ 6k–9k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$39k–$104k after Steam's cut $71k–$161k before the cut
$24.99
214 reviews
Very Positive
HackingPuzzle
Hacker Evolution
2010
Est. copies
≈ 55k–89k
7.9x vs typical
SteamSpy 100k–200k
Est. revenue
$75k–$201k after Steam's cut $136k–$310k before the cut
$4.99
1k reviews
Mixed
SimulationHacking
Hacknet
2015
Est. copies
≈ 1.2M–2.0M
195x vs typical
SteamSpy 2M–5M
Est. revenue
$3.3M–$8.9M after Steam's cut $6.0M–$13.7M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Hacky
2024
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$13k before the cut
$4.99
99 reviews
Very Positive
HackingTyping
CHAQS
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$9.90
52 reviews
Mostly Positive
TypingHacking

Sizing up your own game? See what its genre can realistically do before you build it.