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How many copies did World of Haiku sell?

Estimated copies sold
≈ 4k–6k
from 146 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid World of Haiku and predicted how it would do from its 8 similar games. Every figure here, including World of Haiku's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–85k
best case 1.7M (Hacknet)
Games like World of Haiku

A typical game among these

≈ 3k–85k copies

≈ $6k–$239k after Steam's cut

from ~174 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Hacknet at ≈ 1.3M–2.1M copies, ≈ $3.5M–$9.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 14 reviews in their first month; the range was 1 to 45.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Hacking (8 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10.
When they shipped
The similar games span 2010 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Security Hole
2016
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$15k–$41k after Steam's cut $28k–$63k before Steam's cut
$9.99
133 reviews
Very Positive
IndieCyberpunk
beVaiR
2021
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before Steam's cut
$29.99
5 reviews
5 user reviews
StrategyCyberpunk
Grey Hack
2017
Est. copies
≈ 65k–105k
11x vs typical
SteamSpy 100k–200k
Est. revenue
$355k–$955k after Steam's cut $646k–$1.5M before Steam's cut
$19.99
2k reviews
Very Positive
HackingSimulation
Yolo Space Hacker
2020
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$36k–$98k after Steam's cut $66k–$151k before Steam's cut
$24.99
214 reviews
Very Positive
HackingPuzzle
Hacker Evolution
2010
Est. copies
≈ 66k–108k
6.1x vs typical
SteamSpy 100k–200k
Est. revenue
$55k–$147k after Steam's cut $99k–$226k before Steam's cut
$2.99
1k reviews
Mixed
SimulationHacking
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
151x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before Steam's cut
$9.99
26k reviews
Very Positive
HackingSimulation
Hacky
2024
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
$4.99
102 reviews
Very Positive
HackingTyping
CHAQS
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$9k after Steam's cut $6k–$15k before Steam's cut
$9.90
52 reviews
Mostly Positive
TypingHacking

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