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How many copies did SAMURAI CHALLENGE sell?

Estimated copies sold
≈ 223–363
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
from 9 reviews (9 user reviews)
Only 9 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid SAMURAI CHALLENGE and predicted how it would do from its 8 similar games. Every figure here, including SAMURAI CHALLENGE's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 86k–193k
best case 278k (Hellish Quart)
Games like SAMURAI CHALLENGE

A typical game among these

≈ 86k–193k copies

≈ $827k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Hellish Quart at ≈ 212k–344k copies, ≈ $1.0M–$2.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 15 reviews in their first month; the range was 4 to 2k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share VR (7 of 8) and Arcade (6 of 8).
The winners
Winners here lead with Fighting + Swordplay, priced around $18.
When they shipped
The similar games span 2019 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Until You Fall
2020
Est. copies
≈ 82k–134k
SteamSpy 200k–500k
Est. revenue
$565k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$24.99
3k reviews
Very Positive
VRSwordplay
Shibainu - VR Katana Simulator
2022
Est. copies
≈ 794–1k
too small to compare
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before Steam's cut
$11.99
32 reviews
Mixed
Cyber Blades - Demo
2022
Est. copies
≈ 322–524
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
13 reviews
Mixed
Bullet HellBoxing
LOFI Katana
2023
Est. copies
≈ 322–524
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before Steam's cut
$16.99
13 reviews
Positive
VRRhythm
SLASH OF BULLET
2021
Est. copies
≈ 298–484
too small to compare
SteamSpy 100k–200k
Est. revenue
$819–$2k after Steam's cut $1k–$3k before Steam's cut
$9.99
12 reviews
Mostly Positive
IndieVR
Unpatterned Cut
2025
Est. copies
≈ 372–605
too small to compare
SteamSpy 20k–50k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before Steam's cut
$9.99
15 reviews
Positive
Synth Riders
2019
Est. copies
≈ 48k–78k
SteamSpy 100k–200k
Est. revenue
$332k–$892k after Steam's cut $603k–$1.4M before Steam's cut
$24.99
2k reviews
Very Positive
VRRhythm
Hellish Quart
2021
Est. copies
≈ 212k–344k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$17.99
9k reviews
Very Positive
Early AccessFighting

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