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How many copies did Primitive Society Simulator sell?

Estimated copies sold
≈ 19k–31k
$104k–$279k after Steam's cut $188k–$429k before Steam's cut
from 760 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Primitive Society Simulator and predicted how it would do from its 8 similar games. Every figure here, including Primitive Society Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 81k–92k
best case 264k (Settlement Survival)
Games like Primitive Society Simulator

A typical game among these

≈ 81k–92k copies

≈ $705k–$983k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Settlement Survival at ≈ 201k–327k copies, ≈ $1.1M–$3.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 663 to 4k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and City Builder (5 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $21. The breakout hits carry Colony Sim; a typical game here doesn't.
When they shipped
Only 1 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ostriv
2020
Est. copies
≈ 191k–310k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before Steam's cut
$24.99
8k reviews
Overwhelmingly Positive
Early AccessStrategy
Grow: Song of the Evertree
2021
Est. copies
≈ 64k–103k
SteamSpy 100k–200k
Est. revenue
$438k–$1.2M after Steam's cut $795k–$1.8M before Steam's cut
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Very Positive
SingleplayerAdventure
Farm Manager 2021
2021
Est. copies
≈ 59k–97k
SteamSpy 200k–500k
Est. revenue
$327k–$879k after Steam's cut $595k–$1.4M before Steam's cut
$19.99
2k reviews
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FarmingManagement
Settlement Survival
2022
Est. copies
≈ 201k–327k
3.2x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before Steam's cut
$19.99
8k reviews
Very Positive
City BuilderBuilding
Cartel Tycoon
2022
Est. copies
≈ 95k–154k
SteamSpy 200k–500k
Est. revenue
$781k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$29.99
4k reviews
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Top-DownRTS
Littlewood
2020
Est. copies
≈ 169k–275k
2.7x vs typical
SteamSpy 200k–500k
Est. revenue
$699k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$14.99
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Very Positive
Pixel GraphicsLife Sim
Automation Empire
2019
Est. copies
≈ 76k–124k
SteamSpy 100k–200k
Est. revenue
$628k–$1.7M after Steam's cut $1.1M–$2.6M before Steam's cut
$29.99
3k reviews
Mixed
SimulationStrategy
Fabledom
2024
Est. copies
≈ 196k–318k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.1M–$4.7M before Steam's cut
$20.99
8k reviews
Very Positive
City BuilderRelaxing

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