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How many copies did ASCIILL sell?

Estimated copies sold
≈ 2k–3k
$4k–$11k after Steam's cut $7k–$16k before Steam's cut
from 64 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid ASCIILL and predicted how it would do from its 8 similar games. Every figure here, including ASCIILL's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 89k–415k
best case 1.2M (Stoneshard)
Games like ASCIILL

A typical game among these

≈ 89k–415k copies

≈ $494k–$1.3M after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Stoneshard at ≈ 886k–1.4M copies, ≈ $6.1M–$16.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 933 to 8k.
The genre you'd be entering
These games
The similar games share Dungeon Crawler (6 of 8) and Turn-Based (6 of 8).
The winners
Winners here lead with Rogue-like, priced around $32. The breakout hits carry Dark Fantasy + Lovecraftian + Rogue-like; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tales of Maj'Eyal
2013
Est. copies
≈ 471k–766k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$906k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$6.99
7k reviews
Very Positive
Traditional RoguelikeRogue-like
One Way Heroics
2014
Est. copies
≈ 233k–378k
SteamSpy 500k–1M
Est. revenue
$223k–$601k after Steam's cut $406k–$924k before Steam's cut
$3.49
4k reviews
Very Positive
Mystery DungeonSide Scroller
Dungeons of Dredmor
2011
Est. copies
≈ 344k–559k
SteamSpy 200k–500k
Est. revenue
$756k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$7.99
5k reviews
Very Positive
Traditional RoguelikeRogue-like
Desktop Dungeons
2023
Est. copies
≈ 59k–95k
SteamSpy 200k–500k
Est. revenue
$242k–$650k after Steam's cut $439k–$1000k before Steam's cut
$14.99
2k reviews
Very Positive
Rogue-likeTurn-Based
Darkest Dungeon® II
2023
Est. copies
≈ 671k–1.1M
7.3x vs typical
SteamSpy 1M–2M
Est. revenue
$7.4M–$19.9M after Steam's cut $13.4M–$30.5M before Steam's cut
$39.99
27k reviews
Mostly Positive
Trials of Fire
2021
Est. copies
≈ 81k–131k
SteamSpy 200k–500k
Est. revenue
$445k–$1.2M after Steam's cut $809k–$1.8M before Steam's cut
$19.99
3k reviews
Very Positive
Card BattlerTurn-Based Tactics
Siralim Ultimate
2021
Est. copies
≈ 63k–103k
SteamSpy 200k–500k
Est. revenue
$347k–$933k after Steam's cut $631k–$1.4M before Steam's cut
$19.99
3k reviews
Very Positive
CollectathonCreature Collector
Stoneshard
2020
Est. copies
≈ 886k–1.4M
9.6x vs typical
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.2M before Steam's cut
$24.99
36k reviews
Mostly Positive

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