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How many copies did Z-Rush Survival sell?

Estimated copies sold
≈ 74–121
$204–$550 after Steam's cut $370–$846 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Z-Rush Survival out and predicted the genre from its 8 similar games. Every figure here, including Z-Rush Survival's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 169k–373k
best case 5.7M (Resident Evil 7 Biohazard)
Games like Z-Rush Survival

The middle of these games

≈ 169k–373k copies

≈ $1.7M–$2.7M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Resident Evil 7 Biohazard at ≈ 4.4M–7.1M copies, ≈ $23.9M–$64.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 619 to 38k.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Zombies (7 of 8).
The winners
Winners here lead with VR + Shooter, priced around $29. The breakout hits carry First-Person + Shooter + FPS; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
≈ 1.0M–1.6M
5.3x vs typical
SteamSpy 1M–2M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before the cut
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VRShooter
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Est. copies
≈ 2.6M–4.2M
14x vs typical
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VRFPS
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2017
Est. copies
≈ 4.4M–7.1M
17x vs typical
SteamSpy 2M–5M
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$23.9M–$64.4M after Steam's cut $43.5M–$99.0M before the cut
$19.99
127k reviews
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Free
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VRAction
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Est. copies
≈ 1.5M–2.4M
7.9x vs typical
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$33.32
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Early AccessFPS
The Walking Dead: Saints & Sinners
2020
Est. copies
≈ 250k–406k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before the cut
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VRZombies
Arizona Sunshine® VR Legacy
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Est. copies
≈ 387k–629k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before the cut
$14.99
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2021
Est. copies
≈ 78k–126k
SteamSpy 100k–200k
Est. revenue
$427k–$1.1M after Steam's cut $776k–$1.8M before the cut
$19.99
3k reviews
Mostly Positive
VRCo-op

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