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How many copies did Ruins of Majika sell?

Estimated copies sold
≈ 372–605
$510–$1k after Steam's cut $928–$2k before Steam's cut
from 15 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Ruins of Majika and predicted how it would do from its 8 similar games. Every figure here, including Ruins of Majika's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 443k–940k
best case 13.1M (7 Days to Die)
Games like Ruins of Majika

A typical game among these

≈ 443k–940k copies

≈ $4.0M–$7.1M after Steam's cut

from ~15k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: 7 Days to Die at ≈ 9.9M–16.2M copies, ≈ $123.1M–$331.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 9k reviews in their first month; the range was 5k to 327k.
The genre you'd be entering
These games
The similar games share Tower Defense (7 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $45. The breakout hits carry Post-apocalyptic + Voxel + Open World; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
3.4x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before Steam's cut
$29.99
52k reviews
Very Positive
Base-BuildingColony Sim
Kingdom: New Lands
2016
Est. copies
≈ 516k–839k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before Steam's cut
$14.99
12k reviews
Very Positive
Mindustry
2019
Est. copies
≈ 813k–1.3M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before Steam's cut
$9.99
28k reviews
Overwhelmingly Positive
Base-BuildingResource Management
The Riftbreaker
2021
Est. copies
≈ 619k–1.0M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before Steam's cut
$29.99
25k reviews
Very Positive
Base-BuildingTower Defense
Age of Darkness: Final Stand
2025
Est. copies
≈ 264k–430k
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.5M after Steam's cut $3.7M–$8.4M before Steam's cut
$27.99
11k reviews
Mostly Positive
Tower DefenseAction RTS
Night of the Dead
2024
Est. copies
≈ 295k–479k
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.1M before Steam's cut
$29.99
12k reviews
Mostly Positive
Open World Survival CraftZombies
Legion TD 2 - Multiplayer Tower Defense
2021
Est. copies
≈ 380k–617k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before Steam's cut
$24.99
15k reviews
Very Positive
Tower DefenseMultiplayer
7 Days to Die
2024
Est. copies
≈ 9.9M–16.2M
26x vs typical
SteamSpy 10M–20M
Est. revenue
$123.1M–$331.0M after Steam's cut $223.8M–$509.2M before Steam's cut
$44.99
401k reviews
Very Positive
SurvivalZombies

Sizing up your own game? See how many copies games in its genre usually sell before you build it.