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How many copies did Autonauts vs Piratebots sell?

Estimated copies sold
≈ 13k–21k
$72k–$193k after Steam's cut $130k–$297k before Steam's cut
from 526 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Autonauts vs Piratebots and predicted how it would do from its 8 similar games. Every figure here, including Autonauts vs Piratebots's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 516k–986k
best case 10.4M (Schedule I)
Games like Autonauts vs Piratebots

A typical game among these

≈ 516k–986k copies

≈ $4.5M–$7.7M after Steam's cut

from ~17k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Schedule I at ≈ 7.9M–12.8M copies, ≈ $43.4M–$116.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 50k reviews in their first month; the range was 744 to 184k.
The genre you'd be entering
These games
The similar games share Automation (5 of 8) and Base-Building (5 of 8).
The winners
Winners here lead with Base-Building + Automation, priced around $32. The breakout hits carry Multiplayer + Open World + Co-op; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Automation - The Car Company Tycoon Game
2015
Est. copies
≈ 882k–1.4M
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.6M after Steam's cut $13.2M–$30.1M before Steam's cut
$29.99
18k reviews
Very Positive
Satisfactory
2024
Est. copies
≈ 6.9M–11.3M
16x vs typical
SteamSpy 10M–20M
Est. revenue
$76.3M–$205.2M after Steam's cut $138.8M–$315.7M before Steam's cut
$39.99
280k reviews
Overwhelmingly Positive
Base-BuildingAutomation
Schedule I
2025
Est. copies
≈ 7.9M–12.8M
19x vs typical
SteamSpy 10M–20M
Est. revenue
$43.4M–$116.6M after Steam's cut $78.8M–$179.4M before Steam's cut
$19.99
318k reviews
Overwhelmingly Positive
shapez 2 - Factory
2026
Est. copies
≈ 385k–625k
SteamSpy 200k–500k
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before Steam's cut
$29.99
16k reviews
Overwhelmingly Positive
ManagementStrategy
Factorio
2020
Est. copies
≈ 5.9M–9.5M
14x vs typical
SteamSpy 5M–10M
Est. revenue
$56.4M–$151.5M after Steam's cut $102.5M–$233.1M before Steam's cut
$35.00
236k reviews
Overwhelmingly Positive
AutomationBase-Building
Hydroneer
2020
Est. copies
≈ 708k–1.2M
1.7x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.1M before Steam's cut
$14.99
29k reviews
Very Positive
Base-BuildingMining
shapez
2020
Est. copies
≈ 396k–644k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before Steam's cut
$9.99
16k reviews
Overwhelmingly Positive
AutomationBase-Building
ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
8.2x vs typical
SteamSpy 2M–5M
Est. revenue
$33.1M–$89.1M after Steam's cut $60.2M–$137.0M before Steam's cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World

Sizing up your own game? See how many copies games in its genre usually sell before you build it.