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How many copies did Sword and Fairy Inn 2 sell?

Estimated copies sold
≈ 57k–92k
$311k–$836k after Steam's cut $565k–$1.3M before Steam's cut
from 2k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sword and Fairy Inn 2 and predicted how it would do from its 8 similar games. Every figure here, including Sword and Fairy Inn 2's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 246k–507k
best case 1.1M (inZOI)
Games like Sword and Fairy Inn 2

A typical game among these

≈ 246k–507k copies

≈ $1.3M–$5.9M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: inZOI at ≈ 824k–1.3M copies, ≈ $9.1M–$24.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 5k reviews in their first month; the range was 1k to 18k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and City Builder (6 of 8).
The winners
Winners here lead with Life Sim + Character Customization, priced around $40.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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