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wishvane

How many copies did Sword and Fairy Inn 2 sell?

Estimated copies sold
≈ 55k–89k
$300k–$808k after Steam's cut $546k–$1.2M before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sword and Fairy Inn 2 out and predicted the genre from its 8 similar games. Every figure here, including Sword and Fairy Inn 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 242k–469k
best case 1.0M (inZOI)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 242k–469k copies
≈ $1.3M–$5.4M after Steam's cut
from ~8k reviews
Best case
≈ 768k–1.2M copies
inZOI · ≈ $8.4M–$22.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and City Builder (6 of 8).
The winners
Winners here lead with Life Sim + Character Customization, priced around $40.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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