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wishvane

How many copies did Nobody Wants to Die sell?

Estimated copies sold
≈ 171k–278k
$1.2M–$3.2M after Steam's cut $2.1M–$4.9M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nobody Wants to Die out and predicted the genre from its 8 similar games. Every figure here, including Nobody Wants to Die's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 21k–95k
best case 284k (The Precinct)
The Detective genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 21k–95k copies
≈ $169k–$619k after Steam's cut
from ~700 reviews
Best case
≈ 217k–352k copies
The Precinct · ≈ $1.8M–$4.8M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 134 to 145 reviews in their first month.
Your set
Your set clusters on Detective (5 of 8) and Investigation (5 of 8).
The winners
Winners here lead with Detective + Crime, priced around $30.
The era
The games you compared span 2014 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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InvestigationDetective
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Visual NovelChoose Your Own Adventure

Sizing up your own game? See what its genre can realistically do before you build it.