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How many copies did Pizza Possum sell?

Estimated copies sold
≈ 53k–85k
$101k–$272k after Steam's cut $184k–$418k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pizza Possum out and predicted the genre from its 8 similar games. Every figure here, including Pizza Possum's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8.8M–16.3M
best case 27.1M (The Forest)
The Building genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 8.8M–16.3M copies
≈ $135.6M–$201.4M after Steam's cut
from ~240k reviews
Best case
≈ 20.6M–33.5M copies
The Forest · ≈ $113.4M–$304.8M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Building (4 of 8) and Open World (4 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Satisfactory
2024
Est. copies
≈ 6.6M–10.7M
SteamSpy 10M–20M
Est. revenue
$72.7M–$195.5M after Steam's cut $132.2M–$300.7M before the cut
$39.99
275k reviews
Overwhelmingly Positive
Base-BuildingAutomation
Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.0M–11.4M
SteamSpy 5M–10M
Est. revenue
$87.0M–$233.9M after Steam's cut $158.2M–$359.9M before the cut
$44.99
204k reviews
Overwhelmingly Positive
Tactical RPGRPG
The Forest
2018
Est. copies
≈ 20.6M–33.5M
2.8x vs typical
SteamSpy 20M–50M
Est. revenue
$113.4M–$304.8M after Steam's cut $206.1M–$468.9M before the cut
$19.99
678k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Stellaris
2016
Est. copies
≈ 7.8M–12.7M
SteamSpy 2M–5M
Est. revenue
$107.8M–$290.0M after Steam's cut $196.1M–$446.1M before the cut
$49.99
196k reviews
Very Positive
Don't Starve Together
2016
Est. copies
≈ 21.6M–35.1M
2.2x vs typical
SteamSpy 10M–20M
Est. revenue
$88.9M–$239.1M after Steam's cut $161.7M–$367.9M before the cut
$14.99
539k reviews
Very Positive
SurvivalOpen World Survival Craft
Kerbal Space Program
2015
Est. copies
≈ 6.7M–10.9M
SteamSpy 2M–5M
Est. revenue
$73.8M–$198.5M after Steam's cut $134.2M–$305.4M before the cut
$39.99
145k reviews
Overwhelmingly Positive
SpaceSimulation
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$28.2M–$75.9M after Steam's cut $51.4M–$116.8M before the cut
$24.99
143k reviews
Overwhelmingly Positive
Colony SimBase-Building
7 Days to Die
2024
Est. copies
≈ 9.7M–15.7M
1.7x vs typical
SteamSpy 10M–20M
Est. revenue
$119.8M–$322.1M after Steam's cut $217.8M–$495.5M before the cut
$44.99
403k reviews
Very Positive
SurvivalZombies

Sizing up your own game? See what its genre can realistically do before you build it.