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How many copies did EvoMon sell?

Estimated copies sold
≈ 1k–2k
$3k–$7k after Steam's cut $5k–$10k before Steam's cut
from 53 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid EvoMon and predicted how it would do from its 8 similar games. Every figure here, including EvoMon's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 302k–426k
best case 1.6M (Slime Rancher 2)
Games like EvoMon

A typical game among these

≈ 302k–426k copies

≈ $1.1M–$3.1M after Steam's cut

from ~12k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Slime Rancher 2 at ≈ 1.2M–2.0M copies, ≈ $10.3M–$27.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 795 to 37k.
The genre you'd be entering
These games
The similar games share Creature Collector (5 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Creature Collector, priced around $30. The breakout hits carry Cute + Creature Collector + Colony Sim; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.