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wishvane

How many copies did Astronomics sell?

Estimated copies sold
≈ 16k–26k
$88k–$237k after Steam's cut $160k–$365k before the cut
from 668 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Astronomics out and predicted the genre from its 8 similar games. Every figure here, including Astronomics's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–1.2M
best case 9.7M (RimWorld)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.0M–1.2M copies
≈ $12.6M–$19.4M after Steam's cut
from ~29k reviews
Best case
≈ 7.4M–12.0M copies
RimWorld · ≈ $71.1M–$191.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Building, priced around $22. The breakout hits carry Building + Base-Building + Survival; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Empyrion - Galactic Survival
2020
Est. copies
≈ 906k–1.5M
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before the cut
$19.99
34k reviews
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Space Engineers
2019
Est. copies
≈ 3.9M–6.3M
4.7x vs typical
SteamSpy 2M–5M
Est. revenue
$21.2M–$57.1M after Steam's cut $38.6M–$87.8M before the cut
$19.99
134k reviews
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SpaceSandbox
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$12.4M–$33.4M after Steam's cut $22.6M–$51.4M before the cut
$19.99
91k reviews
Overwhelmingly Positive
AutomationSpace
X4: Foundations
2018
Est. copies
≈ 899k–1.5M
SteamSpy 1M–2M
Est. revenue
$12.4M–$33.2M after Steam's cut $22.5M–$51.1M before the cut
$49.99
30k reviews
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Space SimSimulation
RimWorld
2018
Est. copies
≈ 7.4M–12.0M
8.5x vs typical
SteamSpy 5M–10M
Est. revenue
$71.1M–$191.2M after Steam's cut $129.3M–$294.2M before the cut
$34.99
243k reviews
Overwhelmingly Positive
Colony SimBase-Building
Cell to Singularity - Evolution Never Ends
2021
Est. copies
≈ 682k–1.1M
SteamSpy 1M–2M
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Free
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28k reviews
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ClickerFree to Play
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
5.0x vs typical
SteamSpy 2M–5M
Est. revenue
$28.2M–$75.9M after Steam's cut $51.4M–$116.8M before the cut
$24.99
143k reviews
Overwhelmingly Positive
Colony SimBase-Building
ENDLESS Space™ 2
2017
Est. copies
≈ 790k–1.3M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.4M after Steam's cut $15.8M–$35.9M before the cut
$39.99
23k reviews
Very Positive
StrategySpace

Sizing up your own game? See what its genre can realistically do before you build it.