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How many copies did The True Love Rings sell?

Estimated copies sold
≈ 8k–14k
$5k–$12k after Steam's cut $8k–$19k before Steam's cut
from 342 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The True Love Rings and predicted how it would do from its 8 similar games. Every figure here, including The True Love Rings's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4.7M–9.0M
best case 40.7M (Wallpaper Engine)
Games like The True Love Rings

A typical game among these

≈ 4.7M–9.0M copies

≈ $7.2M–$52.8M after Steam's cut

from ~142k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Anime (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Wallpaper Engine at ≈ 31.0M–50.3M copies, ≈ $42.5M–$114.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 33k reviews in their first month; the range was 21k to 326k.
The genre you'd be entering
These games
The similar games share Anime (4 of 8) and Mature (3 of 8).
The winners
Winners here lead with Cyberpunk + Open World, priced around $32. The breakout hits carry Cyberpunk + Open World + Nudity; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2021. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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1.9x vs typical
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DARK SOULS™: REMASTERED
2018
Est. copies
≈ 4.8M–7.7M
SteamSpy 2M–5M
Est. revenue
$52.3M–$140.6M after Steam's cut $95.1M–$216.3M before Steam's cut
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Souls-likeDark Fantasy
Cyberpunk 2077
2020
Est. copies
≈ 24.4M–39.6M
6.9x vs typical
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$402.0M–$1080.8M after Steam's cut $730.9M–$1662.7M before Steam's cut
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CyberpunkOpen World
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2017
Est. copies
≈ 3.6M–5.9M
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.5M before Steam's cut
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105k reviews
Overwhelmingly Positive
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Wallpaper Engine
2018
Est. copies
≈ 31.0M–50.3M
7.2x vs typical
SteamSpy 20M–50M
Est. revenue
$42.5M–$114.3M after Steam's cut $77.3M–$175.9M before Steam's cut
$4.99
1.0M reviews
Overwhelmingly Positive
MatureUtilities
NARAKA: BLADEPOINT
2021
Est. copies
≈ 7.5M–12.2M
2.1x vs typical
SteamSpy 10M–20M
Est. revenue
Free
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303k reviews
Mostly Positive
Battle RoyaleMultiplayer

Sizing up your own game? See how many copies games in its genre usually sell before you build it.