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How many copies did DYSCHRONIA: Chronos Alternate - Dual Edition sell?

Estimated copies sold
≈ 2k–3k
$15k–$40k after Steam's cut $27k–$62k before the cut
from 65 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left DYSCHRONIA: Chronos Alternate - Dual Edition out and predicted the genre from its 8 similar games. Every figure here, including DYSCHRONIA: Chronos Alternate - Dual Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 107k–470k
best case 2.3M (What Remains of Edith Finch)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 107k–470k copies
≈ $423k–$5.3M after Steam's cut
from ~4k reviews
Best case
≈ 1.8M–2.9M copies
What Remains of Edith Finch · ≈ $9.8M–$26.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Visual Novel (6 of 8) and Exploration (5 of 8).
The winners
Winners here lead with Story Rich + Walking Simulator, priced around $20.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.