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How many copies did Binary Domain sell?

Estimated copies sold
≈ 428k–695k
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Binary Domain out and predicted the genre from its 8 similar games. Every figure here, including Binary Domain's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.6M–28.6M
best case 36.3M (HELLDIVERS™ 2)
The Third-Person Shooter genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 6.6M–28.6M copies
≈ $86.1M–$190.3M after Steam's cut
from ~284k reviews
Best case
≈ 27.6M–44.9M copies
HELLDIVERS™ 2 · ≈ $303.8M–$816.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Third-Person Shooter (5 of 8) and Co-op (3 of 8).
The winners
Winners here lead with Third-Person Shooter + Shooter, priced around $40.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Third-Person ShooterAction Roguelike
HELLDIVERS™ 2
2024
Est. copies
≈ 27.6M–44.9M
4.1x vs typical
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≈ 5.0M–8.2M
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$19.99
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Very Positive
Inventory ManagementSurvival Horror

Sizing up your own game? See what its genre can realistically do before you build it.