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How many copies did A Webbing Journey sell?

Estimated copies sold
≈ 31k–50k
$85k–$229k after Steam's cut $155k–$352k before the cut
from 1k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left A Webbing Journey out and predicted the genre from its 8 similar games. Every figure here, including A Webbing Journey's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 725–1k
best case 475k (Wobbledogs)

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 725–1k copies
≈ $3k–$8k after Steam's cut
from ~30 reviews
Best case
≈ 362k–589k copies
Wobbledogs · ≈ $2.0M–$5.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 7 to 2k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Simulation (5 of 8) and Sandbox (3 of 8).
The winners
Winners here lead with Racing + Top-Down, priced around $13.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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87x vs typical
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RacingController
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≈ 362k–589k
503x vs typical
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DogWholesome
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Puzzle2D
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Early AccessFlight
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Early AccessSimulation
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DogSkateboarding
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Mixed
VRCasual

Sizing up your own game? See what its genre can realistically do before you build it.