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How many copies did GOST of Time sell?

Estimated copies sold
≈ 769–1k
$1k–$3k after Steam's cut $2k–$4k before Steam's cut
from 31 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid GOST of Time and predicted how it would do from its 8 similar games. Every figure here, including GOST of Time's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 60k–1.6M
best case 10.7M (Hotline Miami)
Games like GOST of Time

A typical game among these

≈ 60k–1.6M copies

≈ $116k–$10.1M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Arcade (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Hotline Miami at ≈ 8.1M–13.2M copies, ≈ $22.3M–$60.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 394 reviews in their first month; the range was 4 to 5k.
The genre you'd be entering
These games
The similar games share Arcade (4 of 8) and Shoot 'Em Up (3 of 8).
The winners
Winners here lead with Violent + Top-Down, priced around $10.
When they shipped
The similar games span 2012 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hotline Miami
2012
Est. copies
≈ 8.1M–13.2M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$22.3M–$60.0M after Steam's cut $40.6M–$92.3M before Steam's cut
$9.99
128k reviews
Overwhelmingly Positive
Great SoundtrackViolent
The Precinct
2025
Est. copies
≈ 232k–377k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$7.9M before Steam's cut
$29.99
9k reviews
Very Positive
DetectiveCrime
Tiny Rogues
2022
Est. copies
≈ 267k–435k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$735k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$9.99
11k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Cyberhunt
2017
Est. copies
≈ 100k–163k
SteamSpy 500k–1M
Est. revenue
$138k–$370k after Steam's cut $251k–$570k before Steam's cut
$4.99
3k reviews
Very Positive
IndieAction
Hotline Miami 2: Wrong Number
2015
Est. copies
≈ 3.9M–6.4M
13x vs typical
SteamSpy 2M–5M
Est. revenue
$16.2M–$43.5M after Steam's cut $29.4M–$66.9M before Steam's cut
$14.99
80k reviews
Very Positive
Great SoundtrackGore
Polygoneer
2017
Est. copies
≈ 61k–99k
SteamSpy 200k–500k
Est. revenue
$83k–$224k after Steam's cut $151k–$344k before Steam's cut
$4.99
2k reviews
Mostly Positive
IndieCasual
WAVECADE
2022
Est. copies
≈ 893–1k
SteamSpy 20k–50k
Est. revenue
$2k–$7k after Steam's cut $4k–$10k before Steam's cut
$9.99
36 reviews
Positive
RetroBullet Time
Breakyo
2022
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$68–$183 after Steam's cut $123–$281 before Steam's cut
$1.99
5 reviews
5 user reviews
ActionCasual

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