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How many copies did Tavern Talk - A Cozy Visual Novel sell?

Estimated copies sold
≈ 42k–68k
$207k–$558k after Steam's cut $377k–$858k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Tavern Talk - A Cozy Visual Novel out and predicted the genre from its 8 similar games. Every figure here, including Tavern Talk - A Cozy Visual Novel's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.7M–5.0M
best case 10.1M (Doki Doki Literature Club!)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.7M–5.0M copies
≈ $6.0M–$59.2M after Steam's cut
from ~69k reviews
Best case
≈ 7.7M–12.5M copies
Doki Doki Literature Club!
The genre you'd be entering
Your set
Your set clusters on Visual Novel (5 of 8) and Anime (4 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel, priced around $13.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.