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How many copies did ONI : Road to be the Mightiest Oni sell?

Estimated copies sold
≈ 2k–3k
$15k–$41k after Steam's cut $28k–$63k before Steam's cut
from 74 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid ONI : Road to be the Mightiest Oni and predicted how it would do from its 8 similar games. Every figure here, including ONI : Road to be the Mightiest Oni's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 122k–282k
best case 626k (Sword and Fairy 7)
Games like ONI : Road to be the Mightiest Oni

A typical game among these

≈ 122k–282k copies

≈ $1.1M–$3.8M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Fantasy (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Sword and Fairy 7 at ≈ 477k–775k copies, ≈ $3.9M–$10.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 370 to 8k.
The genre you'd be entering
These games
The similar games share Fantasy (3 of 8) and Female Protagonist (3 of 8).
The winners
Winners here lead with Martial Arts + Mythology, priced around $30.
When they shipped
The similar games span 2016 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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