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wishvane

How many copies did EvoLife sell?

Estimated copies sold
≈ 720–1k
$2k–$5k after Steam's cut $4k–$8k before the cut
from 30 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left EvoLife out and predicted the genre from its 8 similar games. Every figure here, including EvoLife's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 575k–1.1M
best case 3.7M (AdVenture Capitalist)
The Clicker genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 575k–1.1M copies
≈ $1.3M–$8.0M after Steam's cut
from ~22k reviews
Best case
≈ 2.8M–4.5M copies
AdVenture Capitalist
The genre you'd be entering
Your set
Your set clusters on Clicker (4 of 8) and Idler (4 of 8).
The winners
Winners here lead with Clicker + Idler, priced around $10.
The era
The games you compared span 2012 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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2.8x vs typical
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ClickerIdler
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Sizing up your own game? See what its genre can realistically do before you build it.