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How many copies did BlackForge: A Smithing Adventure sell?

Estimated copies sold
≈ 1k–2k
$7k–$18k after Steam's cut $12k–$28k before Steam's cut
from 49 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid BlackForge: A Smithing Adventure and predicted how it would do from its 8 similar games. Every figure here, including BlackForge: A Smithing Adventure's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 9k–52k
best case 227k (Google Earth VR)
Games like BlackForge: A Smithing Adventure

A typical game among these

≈ 9k–52k copies

≈ $23k–$398k after Steam's cut

from ~649 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Google Earth VR at ≈ 173k–281k copies.

What their first month looked like
About half the games that made it here had over 63 reviews in their first month; the range was 24 to 486.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Exploration (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with VR + Open World.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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2.2x vs typical
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ActionCasual

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