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How many copies did The VR Voice Experience sell?

Estimated copies sold
≈ 4k–6k
from 153 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The VR Voice Experience and predicted how it would do from its 8 similar games. Every figure here, including The VR Voice Experience's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 3k–7k
best case 17k (IKEA VR Pancake Kitchen)
Games like The VR Voice Experience

A typical game among these

≈ 3k–7k copies

≈ $9k–$15k after Steam's cut

from ~112 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: IKEA VR Pancake Kitchen at ≈ 13k–21k copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 24 reviews in their first month; the range was 14 to 54.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and VR (7 of 8).
The winners
Winners here lead with Hentai + Psychedelic. The breakout hits carry Hentai + Family Friendly + Bullet Hell; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.8x vs typical
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CasualSimulation
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IndieAction

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