Sign in
wishvane

How many copies did Aimtropolis sell?

Estimated copies sold
≈ 124–202
$340–$918 after Steam's cut $619–$1k before Steam's cut
from 5 reviews (5 user reviews)
Only 5 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Aimtropolis and predicted how it would do from its 8 similar games. Every figure here, including Aimtropolis's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.9M–4.0M
best case 5.4M (Escape the Backrooms)
Games like Aimtropolis

A typical game among these

≈ 2.9M–4.0M copies

≈ $25.5M–$44.8M after Steam's cut

from ~80k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Escape the Backrooms at ≈ 4.1M–6.7M copies, ≈ $11.4M–$30.6M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $17. The breakout hits carry Horror + Psychological Horror + Co-op; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 1 of the 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before Steam's cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.4M–$38.6M after Steam's cut $26.1M–$59.4M before Steam's cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
Planet Coaster
2016
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$37.2M–$100.0M after Steam's cut $67.6M–$153.8M before Steam's cut
$44.99
72k reviews
Very Positive
SimulationBuilding
Escape the Backrooms
2025
Est. copies
≈ 4.1M–6.7M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$11.4M–$30.6M after Steam's cut $20.7M–$47.1M before Steam's cut
$9.99
167k reviews
Very Positive
HorrorMultiplayer
Rec Room
2021
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
Free
Free
84k reviews
Very Positive
Free to PlayVR
Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
SteamSpy 2M–5M
Est. revenue
$20.0M–$53.8M after Steam's cut $36.4M–$82.8M before Steam's cut
$19.99
75k reviews
Overwhelmingly Positive
TabletopBoard Game
House Flipper
2018
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$23.4M–$63.0M after Steam's cut $42.6M–$96.9M before Steam's cut
$24.99
112k reviews
Very Positive
SimulationDesign & Illustration
SteamVR
unreleased
Est. copies
≈ 2.2M–3.5M
SteamSpy 1M–2M
Est. revenue
Free
Free
87k reviews
Very Positive
VRSoftware

Sizing up your own game? See how many copies games in its genre usually sell before you build it.