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How many copies did Heroes of Science and Fiction sell?

Estimated copies sold
≈ 23k–38k
$191k–$514k after Steam's cut $348k–$791k before Steam's cut
from 935 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Heroes of Science and Fiction and predicted how it would do from its 8 similar games. Every figure here, including Heroes of Science and Fiction's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–26k
best case 9.9M (RimWorld)
Games like Heroes of Science and Fiction

A typical game among these

≈ 2k–26k copies

≈ $5k–$191k after Steam's cut

from ~166 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is 4X (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: RimWorld at ≈ 7.6M–12.3M copies, ≈ $72.7M–$195.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 22 reviews in their first month; the range was 3 to 352.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share 4X (4 of 8) and Tactical RPG (4 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35. The breakout hits carry Survival + Building + Simulation; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RimWorld
2018
Est. copies
≈ 7.6M–12.3M
1497x vs typical
SteamSpy 5M–10M
Est. revenue
$72.7M–$195.4M after Steam's cut $132.2M–$300.7M before Steam's cut
$34.99
249k reviews
Overwhelmingly Positive
Colony SimBase-Building
Starpoint Gemini Warlords
2017
Est. copies
≈ 124k–201k
22x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before Steam's cut
$34.99
4k reviews
Mostly Positive
SpaceRPG
Halcyon 6: Starbase Commander (LIGHTSPEED EDITION)
2017
Est. copies
≈ 29k–47k
5.1x vs typical
SteamSpy 200k–500k
Est. revenue
$119k–$321k after Steam's cut $217k–$493k before Steam's cut
$14.99
841 reviews
Mostly Positive
4XTactical RPG
Thrive: Heavy Lies The Crown
2025
Est. copies
≈ 11k–18k
2.8x vs typical
SteamSpy 500k–1M
Est. revenue
$88k–$236k after Steam's cut $159k–$362k before Steam's cut
$27.99
459 reviews
Mixed
Early AccessRTS
Avalon Lords: Dawn Rises
2016
Est. copies
≈ 7k–11k
SteamSpy 100k–200k
Est. revenue
$19k–$51k after Steam's cut $34k–$78k before Steam's cut
$9.99
166 reviews
Mixed
Early AccessTactical RPG
Grim wanderings 2
2021
Est. copies
≈ 2k–3k
SteamSpy 200k–500k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
$5.99
81 reviews
Mostly Positive
4XTactical RPG
Station Commander
2021
Est. copies
≈ 124–202
SteamSpy 50k–100k
Est. revenue
$272–$735 after Steam's cut $495–$1k before Steam's cut
$7.99
5 reviews
5 user reviews
StrategySpace Sim
Jurassic Clans
2022
Est. copies
≈ 744–1k
SteamSpy 20k–50k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
$9.99
30 reviews
Mixed
Tactical RPGTurn-Based Tactics

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