Sign in
wishvane

How many copies did Project Malice sell?

Estimated copies sold
≈ 2k–3k
$5k–$13k after Steam's cut $9k–$19k before Steam's cut
from 69 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Project Malice and predicted how it would do from its 8 similar games. Every figure here, including Project Malice's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 375k–975k
best case 4.9M (Enter the Gungeon)
Games like Project Malice

A typical game among these

≈ 375k–975k copies

≈ $2.6M–$6.5M after Steam's cut

from ~17k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Enter the Gungeon at ≈ 3.7M–6.1M copies, ≈ $15.4M–$41.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 7k reviews in their first month; the range was 409 to 23k.
The genre you'd be entering
These games
The similar games share Action Roguelike (8 of 8) and Bullet Hell (8 of 8).
The winners
Winners here lead with Bullet Hell + Action Roguelike, priced around $15.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Spell Brigade
2026
Est. copies
≈ 419k–682k
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before Steam's cut
$12.99
17k reviews
Very Positive
Action RoguelikeOnline Co-Op
Nuclear Throne
2015
Est. copies
≈ 967k–1.6M
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before Steam's cut
$11.99
20k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
Magicraft
2024
Est. copies
≈ 419k–681k
SteamSpy 500k–1M
Est. revenue
$1.8M–$5.0M after Steam's cut $3.4M–$7.6M before Steam's cut
$15.99
17k reviews
Very Positive
Action RoguelikeRogue-lite
Enter the Gungeon
2016
Est. copies
≈ 3.7M–6.1M
5.3x vs typical
SteamSpy 2M–5M
Est. revenue
$15.4M–$41.5M after Steam's cut $28.1M–$63.9M before Steam's cut
$14.99
90k reviews
Overwhelmingly Positive
Bullet HellAction Roguelike
Atomicrops
2020
Est. copies
≈ 158k–256k
SteamSpy 200k–500k
Est. revenue
$649k–$1.7M after Steam's cut $1.2M–$2.7M before Steam's cut
$14.99
6k reviews
Very Positive
ActionIndie
Soulstone Survivors
2025
Est. copies
≈ 668k–1.1M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Returnal™
2023
Est. copies
≈ 276k–448k
SteamSpy 500k–1M
Est. revenue
$4.6M–$12.2M after Steam's cut $8.3M–$18.8M before Steam's cut
$59.99
11k reviews
Very Positive
ActionBullet Hell
Rabbit and Steel
2024
Est. copies
≈ 289k–469k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before Steam's cut
$14.99
12k reviews
Overwhelmingly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.