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wishvane

How many copies did Until Dawn™ sell?

Estimated copies sold
≈ 122k–198k
$2.0M–$5.4M after Steam's cut $3.7M–$8.3M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Until Dawn™ out and predicted the genre from its 8 similar games. Every figure here, including Until Dawn™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.1M–3.9M
best case 6.8M (Dying Light 2 Stay Human: Reloaded Edition)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.1M–3.9M copies
≈ $15.2M–$31.2M after Steam's cut
from ~64k reviews
Best case
≈ 5.2M–8.5M copies
Dying Light 2 Stay Human: Reloaded Edition · ≈ $85.9M–$231.0M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Horror (3 of 8).
The winners
Winners here lead with Open World + Co-op, priced around $60.
The era
The games you compared span 2012 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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BioShock™ Remastered
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The Walking Dead
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≈ 4.2M–6.8M
SteamSpy 2M–5M
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The Walking Dead: The Telltale Definitive Series
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Dying Light 2 Stay Human: Reloaded Edition
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≈ 5.2M–8.5M
3.4x vs typical
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The Walking Dead: Season Two
2013
Est. copies
≈ 1.8M–2.9M
SteamSpy 1M–2M
Est. revenue
$7.3M–$19.5M after Steam's cut $13.2M–$30.0M before the cut
$14.99
34k reviews
Overwhelmingly Positive
ZombiesAdventure

Sizing up your own game? See what its genre can realistically do before you build it.