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wishvane

How many copies did Bad-Draw sell?

Estimated copies sold
≈ 192–312
$105–$283 after Steam's cut $191–$435 before the cut
from 8 reviews (8 user reviews)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Bad-Draw out and predicted the genre from its 8 similar games. Every figure here, including Bad-Draw's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 754k–1.8M
best case 18.5M (Brawlhalla)
The 2D Fighter genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 754k–1.8M copies
≈ $6.8M–$26.2M after Steam's cut
from ~28k reviews
Best case
≈ 14.1M–22.9M copies
Brawlhalla
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (5 of 8) and Fighting (4 of 8).
The winners
Winners here lead with Fighting + 2D Fighter. The breakout hits carry Free to Play + 2D Platformer + Casual; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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FightingArcade

Sizing up your own game? See what its genre can realistically do before you build it.