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How many copies did Bad-Draw sell?

Estimated copies sold
≈ 248–403
$136–$365 after Steam's cut $247–$561 before Steam's cut
from 10 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Bad-Draw and predicted how it would do from its 8 similar games. Every figure here, including Bad-Draw's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 876k–2.7M
best case 18.7M (Brawlhalla)
Games like Bad-Draw

A typical game among these

≈ 876k–2.7M copies

≈ $7.4M–$27.5M after Steam's cut

from ~33k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Brawlhalla at ≈ 14.2M–23.1M copies.

What their first month looked like
About half the games that made it here had over 14k reviews in their first month; the range was 1k to 22k.
The genre you'd be entering
These games
The similar games share 2D Fighter (5 of 8) and Fighting (4 of 8).
The winners
Winners here lead with Fighting + 2D Fighter.
When they shipped
The similar games span 2014 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
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FightingArcade

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