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How many copies did Math World VR sell?

Estimated copies sold
≈ 25–40
$103–$273 after Steam's cut $187–$420 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Math World VR and predicted how it would do from its 8 similar games. Every figure here, including Math World VR's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 25k–80k
best case 2.0M (PC Building Simulator)
Games like Math World VR

A typical game among these

≈ 25k–80k copies

≈ $171k–$768k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: PC Building Simulator at ≈ 1.5M–2.5M copies, ≈ $8.4M–$22.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 162 reviews in their first month; the range was 25 to 616.
The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and VR (4 of 8).
The winners
Winners here lead with Simulation + Education, priced around $20. The breakout hits carry Management + Building + 3D; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 77k–125k
2.3x vs typical
SteamSpy 200k–500k
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FlightExploration
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Est. copies
≈ 63k–102k
1.6x vs typical
SteamSpy 20k–50k
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Vermillion - VR Painting
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Est. copies
≈ 16k–27k
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Est. revenue
$90k–$241k after Steam's cut $163k–$371k before Steam's cut
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658 reviews
Overwhelmingly Positive
Maestro
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Est. copies
≈ 15k–24k
SteamSpy under 20k
Est. revenue
$101k–$272k after Steam's cut $184k–$418k before Steam's cut
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593 reviews
Overwhelmingly Positive
VRRhythm
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Est. copies
≈ 22k–35k
SteamSpy under 20k
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$48k–$129k after Steam's cut $87k–$198k before Steam's cut
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879 reviews
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IndieSimulation
Hyperbolica
2022
Est. copies
≈ 33k–53k
SteamSpy 20k–50k
Est. revenue
$117k–$315k after Steam's cut $213k–$485k before Steam's cut
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Very Positive
SurrealExploration
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
40x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
53k reviews
Very Positive
SimulationEducation
VR Kanojo / VRカノジョ
2018
Est. copies
≈ 60k–97k
SteamSpy 100k–200k
Est. revenue
$823k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$49.99
2k reviews
Mostly Positive
Sexual ContentNudity

Sizing up your own game? See how many copies games in its genre usually sell before you build it.