Sign in
wishvane

How many copies did Code Wizard: Java Edition sell?

Estimated copies sold
≈ 1k–2k
$2k–$5k after Steam's cut $3k–$7k before Steam's cut
from 41 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Code Wizard: Java Edition and predicted how it would do from its 8 similar games. Every figure here, including Code Wizard: Java Edition's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 408k–822k
best case 2.0M (Stormworks: Build and Rescue)
Games like Code Wizard: Java Edition

A typical game among these

≈ 408k–822k copies

≈ $1.8M–$5.2M after Steam's cut

from ~10k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Building (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Stormworks: Build and Rescue at ≈ 1.5M–2.4M copies, ≈ $10.3M–$27.6M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Building (4 of 8) and Programming (4 of 8).
The winners
Winners here lead with Sandbox + Base-Building, priced around $25. The breakout hits carry Base-Building + Open World + Immersive Sim; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

while True: learn()
2019
Est. copies
≈ 237k–386k
SteamSpy 500k–1M
Est. revenue
$848k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Baba Is You
2019
Est. copies
≈ 712k–1.2M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before Steam's cut
$14.99
25k reviews
Overwhelmingly Positive
PuzzleIndie
Drunken Wrestlers 2
2019
Est. copies
≈ 541k–879k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$594k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$3.99
19k reviews
Very Positive
Early AccessMultiplayer
Mad Games Tycoon 2
2023
Est. copies
≈ 195k–316k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before Steam's cut
$24.99
8k reviews
Very Positive
ManagementEconomy
Software Inc.
2015
Est. copies
≈ 385k–625k
SteamSpy 100k–200k
Est. revenue
$2.4M–$6.5M after Steam's cut $4.4M–$10.1M before Steam's cut
$22.99
8k reviews
Very Positive
Early AccessManagement
Godot Engine
2016
Est. copies
≈ 407k–661k
SteamSpy 1M–2M
Est. revenue
Free
Free
10k reviews
Overwhelmingly Positive
Game DevelopmentUtilities
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before Steam's cut
$9.99
26k reviews
Very Positive
HackingSimulation
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
6.2x vs typical
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before Steam's cut
$24.99
60k reviews
Very Positive
SandboxBase-Building

Sizing up your own game? See how many copies games in its genre usually sell before you build it.