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How many copies did THE KING OF FIGHTERS 2002 UNLIMITED MATCH sell?

Estimated copies sold
≈ 245k–398k
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left THE KING OF FIGHTERS 2002 UNLIMITED MATCH out and predicted the genre from its 8 similar games. Every figure here, including THE KING OF FIGHTERS 2002 UNLIMITED MATCH's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.7M–4.3M
best case 18.5M (Brawlhalla)
The 2D Fighter genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.7M–4.3M copies
≈ $34.4M–$79.8M after Steam's cut
from ~95k reviews
Best case
≈ 14.1M–22.9M copies
Brawlhalla
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (7 of 8) and Fighting (7 of 8).
The winners
Winners here lead with Fighting + 2D Fighter. The breakout hits carry 2D Platformer + Casual + Free to Play; a typical game here doesn't.
The era
The games you compared span 2017 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Est. copies
≈ 1.6M–2.7M
SteamSpy 1M–2M
Est. revenue
$18.1M–$48.6M after Steam's cut $32.9M–$74.8M before the cut
$39.99
66k reviews
Very Positive
Fighting2D Fighter
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$36.0M–$96.8M after Steam's cut $65.5M–$149.0M before the cut
$39.99
95k reviews
Very Positive
FightingAction
Street Fighter™ 6
2023
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$20.4M–$54.7M after Steam's cut $37.0M–$84.2M before the cut
$39.99
77k reviews
Very Positive
2D FighterFighting
Brawlhalla
2017
Est. copies
≈ 14.1M–22.9M
4.3x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
409k reviews
Mostly Positive
Free to PlayMultiplayer
Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.7M–$24.4M before the cut
$4.99
125k reviews
Very Positive
MultiplayerFunny
Mortal Kombat 11
2019
Est. copies
≈ 3.3M–5.4M
SteamSpy 2M–5M
Est. revenue
$45.7M–$122.8M after Steam's cut $83.0M–$188.9M before the cut
$49.99
115k reviews
Very Positive
FightingGore
MultiVersus
2022
Est. copies
≈ 2.8M–4.5M
SteamSpy 5M–10M
Est. revenue
Free
Free
116k reviews
Mostly Positive
Multiplayer2D Fighter
DRAGON BALL FighterZ
2018
Est. copies
≈ 2.3M–3.8M
SteamSpy 2M–5M
Est. revenue
$57.5M–$154.6M after Steam's cut $104.5M–$237.8M before the cut
$89.99
76k reviews
Very Positive
FightingAnime

Sizing up your own game? See what its genre can realistically do before you build it.