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How many copies did CucumbeRunner sell?

Estimated copies sold
≈ 620–1k
$680–$2k after Steam's cut $1k–$3k before Steam's cut
from 25 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid CucumbeRunner and predicted how it would do from its 8 similar games. Every figure here, including CucumbeRunner's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 12k–37k
best case 248k (Neon Beats)
Games like CucumbeRunner

A typical game among these

≈ 12k–37k copies

≈ $54k–$158k after Steam's cut

from ~504 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Neon Beats at ≈ 189k–308k copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 118 reviews in their first month; the range was 66 to 313.
The genre you'd be entering
These games
The similar games share Platformer (5 of 8) and 2D Platformer (4 of 8).
The winners
Winners here lead with Rhythm + Music. The breakout hits carry Free to Play + Great Soundtrack + Rhythm; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Neon Beats
2019
Est. copies
≈ 189k–308k
13x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
7k reviews
Overwhelmingly Positive
Free to PlayRhythm
Degrees of Separation
2019
Est. copies
≈ 39k–63k
2.7x vs typical
SteamSpy 50k–100k
Est. revenue
$213k–$573k after Steam's cut $388k–$882k before Steam's cut
$19.99
1k reviews
Very Positive
Local Co-OpPuzzle-Platformer
One Hand Clapping
2021
Est. copies
≈ 28k–45k
2.2x vs typical
SteamSpy 50k–100k
Est. revenue
$114k–$307k after Steam's cut $208k–$473k before Steam's cut
$14.99
1k reviews
Very Positive
AdventureIndie
Onde
2022
Est. copies
≈ 9k–14k
SteamSpy under 20k
Est. revenue
$34k–$92k after Steam's cut $62k–$142k before Steam's cut
$13.99
359 reviews
Very Positive
AtmosphericRhythm
Bat Boy
2023
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$27k–$73k after Steam's cut $50k–$113k before Steam's cut
$14.99
267 reviews
Very Positive
ActionAdventure
6180 the moon
2014
Est. copies
≈ 28k–46k
SteamSpy 20k–50k
Est. revenue
$31k–$83k after Steam's cut $56k–$128k before Steam's cut
$3.99
504 reviews
Very Positive
IndieAction
Ynglet
2021
Est. copies
≈ 10k–15k
SteamSpy 20k–50k
Est. revenue
$21k–$56k after Steam's cut $38k–$87k before Steam's cut
$7.99
384 reviews
Very Positive
Puzzle-PlatformerRelaxing
Valiant Hearts: Coming Home
2024
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$57k–$154k after Steam's cut $104k–$237k before Steam's cut
$14.99
561 reviews
Mixed
AdventurePlatformer

Sizing up your own game? See how many copies games in its genre usually sell before you build it.