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How many copies did Super House of Dead Ninjas sell?

Estimated copies sold
≈ 109k–177k
$600k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
from 2k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Super House of Dead Ninjas and predicted how it would do from its 8 similar games. Every figure here, including Super House of Dead Ninjas's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 892k–1.7M
best case 7.3M (Dead Cells)
Games like Super House of Dead Ninjas

A typical game among these

≈ 892k–1.7M copies

≈ $7.3M–$9.5M after Steam's cut

from ~30k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Dead Cells at ≈ 5.6M–9.1M copies, ≈ $38.4M–$103.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 8k reviews in their first month; the range was 3k to 15k.
The genre you'd be entering
These games
The similar games share Action Roguelike (6 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Action Roguelike + Metroidvania, priced around $25. The breakout hits carry Adventure + Metroidvania + Souls-like; a typical game here doesn't.
When they shipped
The similar games span 2013 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dead Cells
2018
Est. copies
≈ 5.6M–9.1M
6.2x vs typical
SteamSpy 5M–10M
Est. revenue
$38.4M–$103.2M after Steam's cut $69.8M–$158.8M before Steam's cut
$24.99
184k reviews
Overwhelmingly Positive
AdventureAction Roguelike
Neon Abyss
2020
Est. copies
≈ 586k–952k
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.6M after Steam's cut $9.2M–$21.0M before Steam's cut
$31.49
24k reviews
Very Positive
Skul: The Hero Slayer
2021
Est. copies
≈ 1.4M–2.3M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$7.9M–$21.2M after Steam's cut $14.3M–$32.6M before Steam's cut
$19.99
58k reviews
Very Positive
IndieAction
BlazBlue Entropy Effect
2024
Est. copies
≈ 908k–1.5M
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before Steam's cut
$19.99
37k reviews
Very Positive
Action RoguelikeAction-Adventure
Spelunky 2
2020
Est. copies
≈ 545k–886k
SteamSpy 1M–2M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.4M before Steam's cut
$19.99
22k reviews
Very Positive
Platformer2D Platformer
Risk of Rain (2013)
2013
Est. copies
≈ 1.9M–3.1M
SteamSpy 500k–1M
Est. revenue
$5.2M–$13.9M after Steam's cut $9.4M–$21.4M before Steam's cut
$9.99
30k reviews
Very Positive
Action RoguelikeRogue-like
Crab Champions
2023
Est. copies
≈ 774k–1.3M
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before Steam's cut
$9.99
31k reviews
Overwhelmingly Positive
Early AccessAction Roguelike
Rogue Legacy
2013
Est. copies
≈ 1.2M–1.9M
SteamSpy 200k–500k
Est. revenue
$4.9M–$13.2M after Steam's cut $8.9M–$20.3M before Steam's cut
$14.99
19k reviews
Very Positive
RoguevaniaPlatformer

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