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How many copies did How 2 Escape sell?

Estimated copies sold
≈ 21k–34k
$74k–$199k after Steam's cut $135k–$307k before Steam's cut
from 837 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid How 2 Escape and predicted how it would do from its 8 similar games. Every figure here, including How 2 Escape's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 525k–880k
best case 8.8M (It Takes Two)
Games like How 2 Escape

A typical game among these

≈ 525k–880k copies

≈ $1.5M–$4.6M after Steam's cut

from ~18k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: It Takes Two at ≈ 6.7M–10.9M copies, ≈ $73.7M–$198.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 176 to 16k.
The genre you'd be entering
These games
The similar games share Co-op (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Co-op + Puzzle, priced around $40.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2022. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

It Takes Two
2021
Est. copies
≈ 6.7M–10.9M
15x vs typical
SteamSpy 5M–10M
Est. revenue
$73.7M–$198.3M after Steam's cut $134.1M–$305.0M before Steam's cut
$39.99
270k reviews
Overwhelmingly Positive
Co-opMultiplayer
The Past Within
2022
Est. copies
≈ 419k–680k
SteamSpy 1M–2M
Est. revenue
$689k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$5.99
17k reviews
Very Positive
We Were Here Forever
2022
Est. copies
≈ 471k–765k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.6M before Steam's cut
$17.99
19k reviews
Very Positive
Escape RoomOnline Co-Op
We Were Here
2017
Est. copies
≈ 1.1M–1.9M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
33k reviews
Very Positive
Free to PlayCo-op
We Were Here Together
2019
Est. copies
≈ 512k–831k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before Steam's cut
$12.99
18k reviews
Very Positive
PuzzleOnline Co-Op
Escape Simulator
2021
Est. copies
≈ 482k–783k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$11.0M before Steam's cut
$19.99
19k reviews
Very Positive
We Were Here Too
2018
Est. copies
≈ 344k–559k
SteamSpy 500k–1M
Est. revenue
$945k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$9.99
11k reviews
Mostly Positive
Online Co-OpEscape Room
Escape Academy
2022
Est. copies
≈ 36k–58k
SteamSpy 50k–100k
Est. revenue
$195k–$525k after Steam's cut $355k–$808k before Steam's cut
$19.99
1k reviews
Very Positive
Escape RoomPuzzle

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