Sign in
wishvane

How many copies did NIDUS sell?

Estimated copies sold
≈ 6k–9k
$14k–$37k after Steam's cut $25k–$58k before the cut
from 235 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left NIDUS out and predicted the genre from its 8 similar games. Every figure here, including NIDUS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 68k–95k
best case 1.7M (Super Hexagon)

7 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 68k–95k copies
≈ $130k–$515k after Steam's cut
from ~2k reviews
Best case
≈ 1.3M–2.1M copies
Super Hexagon · ≈ $1.1M–$2.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Bullet Hell (7 of 8) and Arcade (4 of 8).
The winners
Winners here lead with Fast-Paced + Arcade, priced around $3. The breakout hits carry Great Soundtrack + Addictive + Fast-Paced; a typical game here doesn't.
The era
The games you compared span 2007 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Super Hexagon
2012
Est. copies
≈ 1.3M–2.1M
16x vs typical
SteamSpy 1M–2M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$2.99
25k reviews
Overwhelmingly Positive
DifficultGreat Soundtrack
PUSS!
2018
Est. copies
≈ 47k–77k
SteamSpy 50k–100k
Est. revenue
$130k–$348k after Steam's cut $236k–$536k before the cut
$9.99
2k reviews
Very Positive
PsychedelicDifficult
Waves
2011
Est. copies
≈ 81k–132k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Overwhelmingly Positive
Bullet HellShoot 'Em Up
Soundodger+
2013
Est. copies
≈ 42k–69k
SteamSpy 20k–50k
Est. revenue
$93k–$250k after Steam's cut $169k–$385k before the cut
$7.99
814 reviews
Very Positive
IndieCasual
Geometry Wars: Retro Evolved
2007
Est. copies
≈ 58k–94k
SteamSpy 100k–200k
Est. revenue
$63k–$170k after Steam's cut $115k–$261k before the cut
$3.99
1k reviews
Very Positive
HYPER DEMON
2022
Est. copies
≈ 80k–130k
2.1x vs typical
SteamSpy 200k–500k
Est. revenue
$329k–$885k after Steam's cut $598k–$1.4M before the cut
$14.99
3k reviews
Very Positive
FPSArena Shooter
Beat Hazard 2
2019
Est. copies
≈ 65k–106k
SteamSpy 50k–100k
Est. revenue
$340k–$914k after Steam's cut $618k–$1.4M before the cut
$18.99
2k reviews
Very Positive
RhythmMusic-Based Procedural Generation
Will Glow the Wisp
2017
Est. copies
≈ 57k–93k
SteamSpy 50k–100k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before the cut
$1.99
2k reviews
Very Positive
Side ScrollerBullet Hell

Sizing up your own game? See what its genre can realistically do before you build it.