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How many copies did DYNASTY WARRIORS: ORIGINS sell?

Estimated copies sold
≈ 751k–1.2M
$14.5M–$38.9M after Steam's cut $26.3M–$59.8M before Steam's cut
from 30k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid DYNASTY WARRIORS: ORIGINS and predicted how it would do from its 8 similar games. Every figure here, including DYNASTY WARRIORS: ORIGINS's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–201k
best case 1.9M (Chivalry 2)
Games like DYNASTY WARRIORS: ORIGINS

A typical game among these

≈ 2k–201k copies

≈ $126k–$1.7M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Hack and Slash (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Chivalry 2 at ≈ 1.5M–2.4M copies, ≈ $16.2M–$43.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 77 reviews in their first month; the range was 6 to 10k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Hack and Slash (4 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Swordplay + Medieval, priced around $40.
When they shipped
The similar games span 2017 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Chivalry 2
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Est. copies
≈ 1.5M–2.4M
26x vs typical
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SimulationSandbox

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