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How many copies did DYNASTY WARRIORS: ORIGINS sell?

Estimated copies sold
≈ 713k–1.2M
$13.7M–$36.9M after Steam's cut $24.9M–$56.7M before the cut
from 30k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DYNASTY WARRIORS: ORIGINS out and predicted the genre from its 8 similar games. Every figure here, including DYNASTY WARRIORS: ORIGINS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–198k
best case 1.8M (Chivalry 2)
The Hack and Slash genre

4 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2k–198k copies
≈ $126k–$1.6M after Steam's cut
from ~2k reviews
Best case
≈ 1.4M–2.2M copies
Chivalry 2 · ≈ $15.2M–$40.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Hack and Slash (4 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Swordplay + Medieval, priced around $40.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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RPGVR
Chivalry 2
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SimulationSandbox

Sizing up your own game? See what its genre can realistically do before you build it.