Sign in
wishvane

How many copies did The Monarch sell?

Estimated copies sold
≈ 3k–4k
$4k–$10k after Steam's cut $6k–$15k before Steam's cut
from 104 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Monarch and predicted how it would do from its 8 similar games. Every figure here, including The Monarch's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 876k–1.4M
best case 13.1M (7 Days to Die)
Games like The Monarch

A typical game among these

≈ 876k–1.4M copies

≈ $5.9M–$11.0M after Steam's cut

from ~27k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: 7 Days to Die at ≈ 9.9M–16.2M copies, ≈ $123.1M–$331.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 47k reviews in their first month; the range was 6k to 327k.
The genre you'd be entering
These games
The similar games share Base-Building (7 of 8) and Survival (5 of 8).
The winners
Winners here lead with Base-Building + Survival, priced around $40. The breakout hits carry Multiplayer + Survival + Open World; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Riftbreaker
2021
Est. copies
≈ 619k–1.0M
SteamSpy 1M–2M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before Steam's cut
$29.99
25k reviews
Very Positive
Base-BuildingTower Defense
Mindustry
2019
Est. copies
≈ 813k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.1M–$9.2M before Steam's cut
$9.99
28k reviews
Overwhelmingly Positive
Base-BuildingResource Management
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before Steam's cut
$29.99
52k reviews
Very Positive
Base-BuildingColony Sim
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.0M after Steam's cut $10.8M–$24.6M before Steam's cut
$19.99
32k reviews
Very Positive
Factorio
2020
Est. copies
≈ 5.9M–9.5M
8.9x vs typical
SteamSpy 5M–10M
Est. revenue
$56.4M–$151.5M after Steam's cut $102.5M–$233.1M before Steam's cut
$35.00
236k reviews
Overwhelmingly Positive
AutomationBase-Building
7 Days to Die
2024
Est. copies
≈ 9.9M–16.2M
15x vs typical
SteamSpy 10M–20M
Est. revenue
$123.1M–$331.0M after Steam's cut $223.8M–$509.2M before Steam's cut
$44.99
401k reviews
Very Positive
SurvivalZombies
Kingdom: Classic
2015
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
Free
Free
23k reviews
Very Positive
Free to PlayStrategy
Tribes of Midgard
2021
Est. copies
≈ 577k–938k
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before Steam's cut
$19.99
23k reviews
Mostly Positive
Open World Survival CraftOnline Co-Op

Sizing up your own game? See how many copies games in its genre usually sell before you build it.