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How many copies did 网瘾少年2005 Internet addicted youth 2005 sell?

Estimated copies sold
≈ 12k–20k
$7k–$18k after Steam's cut $12k–$27k before Steam's cut
from 484 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid 网瘾少年2005 Internet addicted youth 2005 and predicted how it would do from its 8 similar games. Every figure here, including 网瘾少年2005 Internet addicted youth 2005's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 418k–676k
best case 691k (Ghostwire: Tokyo)
Games like 网瘾少年2005 Internet addicted youth 2005

A typical game among these

≈ 418k–676k copies

≈ $3.8M–$7.1M after Steam's cut

from ~15k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Ghostwire: Tokyo at ≈ 526k–855k copies, ≈ $8.7M–$23.3M after Steam's cut.

What their first month looked like
About half the games that made it here had over 3k reviews in their first month; the range was 722 to 5k.
The genre you'd be entering
These games
The similar games share Story Rich (7 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Supernatural + Open World, priced around $60.
When they shipped
The similar games span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

We Were Here Forever
2022
Est. copies
≈ 471k–765k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.6M before Steam's cut
$17.99
19k reviews
Very Positive
Escape RoomOnline Co-Op
Tell Me Why
2020
Est. copies
≈ 400k–650k
SteamSpy 500k–1M
Est. revenue
Free
Free
16k reviews
Very Positive
Choices MatterStory Rich
We Were Here Together
2019
Est. copies
≈ 512k–831k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before Steam's cut
$12.99
18k reviews
Very Positive
PuzzleOnline Co-Op
The Dark Pictures Anthology: House of Ashes
2021
Est. copies
≈ 274k–445k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before Steam's cut
$29.99
11k reviews
Very Positive
Choices MatterHorror
The Talos Principle 2
2023
Est. copies
≈ 333k–541k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$29.99
13k reviews
Very Positive
Ghostwire: Tokyo
2022
Est. copies
≈ 526k–855k
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.9M before Steam's cut
$59.99
21k reviews
Very Positive
SingleplayerSupernatural
Amnesia: Rebirth
2020
Est. copies
≈ 232k–377k
SteamSpy 1M–2M
Est. revenue
$1.9M–$5.1M after Steam's cut $3.5M–$7.9M before Steam's cut
$29.99
9k reviews
Mostly Positive
Action-AdventureFirst-Person
Sherlock Holmes: The Devil's Daughter
2016
Est. copies
≈ 604k–982k
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before Steam's cut
$29.99
15k reviews
Mostly Positive
AdventureDetective

Sizing up your own game? See how many copies games in its genre usually sell before you build it.