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How many copies did Legends of Eisenwald sell?

Estimated copies sold
≈ 85k–138k
$467k–$1.3M after Steam's cut $849k–$1.9M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Legends of Eisenwald out and predicted the genre from its 8 similar games. Every figure here, including Legends of Eisenwald's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 356k–726k
best case 9.2M (Divinity: Original Sin 2 - Definitive Edition)
The Fantasy genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 356k–726k copies
≈ $3.2M–$9.3M after Steam's cut
from ~14k reviews
Best case
≈ 7.0M–11.4M copies
Divinity: Original Sin 2 - Definitive Edition · ≈ $87.0M–$233.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Fantasy (5 of 8) and Story Rich (5 of 8).
The winners
Winners here lead with Character Customization + Story Rich, priced around $47. The breakout hits carry Character Customization + Turn-Based Strategy + Cinematic; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Replay ValueTurn-Based
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3.2x vs typical
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Rogue-likeStrategy
TROUBLESHOOTER: Abandoned Children
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CRPGTactical RPG
Wildermyth
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Party-Based RPGChoices Matter
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1.5x vs typical
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14x vs typical
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Est. copies
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Very Positive
RPGTurn-Based

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