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wishvane

How many copies did SimCity™ 4 Deluxe Edition sell?

Estimated copies sold
≈ 508k–825k
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
from 10k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SimCity™ 4 Deluxe Edition out and predicted the genre from its 8 similar games. Every figure here, including SimCity™ 4 Deluxe Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 263k–628k
best case 1.7M (Medieval Dynasty)
The Building genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 263k–628k copies
≈ $2.4M–$6.8M after Steam's cut
from ~10k reviews
Best case
≈ 1.3M–2.1M copies
Medieval Dynasty · ≈ $12.3M–$33.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Building (5 of 8) and Immersive Sim (5 of 8).
The winners
Winners here lead with Crafting + Building, priced around $35.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Early AccessManagement
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SimulationMultiplayer

Sizing up your own game? See what its genre can realistically do before you build it.